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Old Mar 24, 2006, 03:32 AM // 03:32   #1
Pre-Searing Cadet
 
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Default Great 4-man ORO build

In this Build you will have:

* 2 Monks (one Healer and other Bonder)
* 2 Necros (one SS/tank and other MM)

=-------------------------------------

-->Healer (Mo/any)

Healing Prayers 16 (12+3+1)
Divine Favor 13 (12+1)

1. Healing Breeze
2. Orison of Healing
3. Heal Other
4. Healing Hands {E}
5. Dwayna's Kiss
6. Healing Seed
7. Heal Party
8. Rebirth

Healing Hands and Healing seed should be the spells healing the SS.. (Healing Hands first when going into battle and after 10 secs put Healing Seed on him and vice-versa) ..Dwayna's Kiss should help heal SS because all the enchants the SS will have on him,.

=-------------------------------------

-->Bonder (Mo/any)

Protection Prayers 16 (12+3+1)
Divine Favor 13 (12+1)

1. Blessed Signet
2. Life Bond
3. Life Barrier {E}
4. Vital Blessing
5. Life Attunement
6. Balthazar's Spirit
7. Reversal of Fortune / (player preference)
8. Rebirth

Bonder should put all enchants (life bond, life barrier, vital blessing, life attunement, and balthazars spirit) on the SS and balthazars spirit on himself to gain energy.. also (life bond on healer, and MM). keep spammiing blessed signet so energy will stay up..

=-------------------------------------

-->SS/tank (N/Me)

Blood 4 (3+1)
Curses 16 (12+3+1)
Soul Reaping 10 (9+1)
Inspiration Magic (the rest)

1. Blood Ritual
2. Desecrate Enchants
3. Insidious Parasite
4. Suffering
5. Arcane Echo
6. Spiteful Spirit {E}
7. Mantra of Resolve
8. Rez Sig / Spirit Shackles

The SS should be the one attacking/tanking aswell.. the bonder should have the enchants on the SS to keep him alive.. like i said b4.

=-------------------------------------

-->MM (N/Me)

Death 16(12+3+1)
Soul Reaping 10+
Healing Prayers 8-9

Skill Bar.
1. Animate Bone Fiend
2. Animate Bone Horror
3. Blood of the Master
4. Verata's Sacrifice
5. Rotting Flesh / Deathly Swarm
6. Tainted Flesh {E}
7. Heal Area
8. Rebirth / Offensive / Heal (player preference)

MM should just be a regular MM just like in 5-man... nothin said about this char in relation to this build..

=-------------------------------------

Have Fun!
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Old Mar 24, 2006, 08:05 PM // 20:05   #2
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I play a Bonder (as welll as SS) when I Oro farm and I have seen it all and done it all --

No 4 man special build needed...

-I have had the healer drop several times and as a bonder I have been able to easily bond and heal everyone...

-I have had tanks disappear and once again no problems I too chose to bond the SS. The SS had to compensate for knockdowns and interrupts, therefore it took longer for the SS to get off the SS casts.

Bottom line I can bond anyone..therefore I could take a ranger or an ele in place of the tank (which is often dimwitted I might add). And like i said healer is just a luxury.

So why don't you see more 4 man oro teams? because ppl are ignorant of the fact and if you tell them you can 4 man oro they will utterly refuse to "waste" their time.

I think the two necessary ppl in any oro farm team are the SS (for causing dmg and shivers for interrupting the bosses) and the bonder. Everyone else is just a bonus IMO. The MM makes the whole thing happen quicker and the healer acts as insurance and makes healing a snap, and the tank...well if you are lucky he will remember to grab the gear or the keg, and if you are real lucky he will be proficient at aggroing. LOL that will be the day.
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Old Mar 28, 2006, 10:01 PM // 22:01   #3
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I have managed to do the Oro farming as my MM with just three henchies with me. Can get a bit tricky to keep things rolling in some bits, but as long as Brohn doesn't spawn with three priests next to him, it goes just fine most of the time.
Generally the reply I get for suggesting four man party is "That's impossible.", which just leads me to go with henchies and not bother to deal with those kind of people.
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Old Mar 31, 2006, 06:26 PM // 18:26   #4
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Having a necro tank is a crappy idea, it puts too much stress on the monks.

Its true that a 4-man is possible, but the pro's of having a bigger drop ratio are outwieghed by the pro's of a solid, stable 5-man team with a W/ tank (IMHO).
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Old Mar 31, 2006, 06:31 PM // 18:31   #5
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You should be able to combine the healer and bonder into a single character.

Quote:
So why don't you see more 4 man oro teams? because ppl are ignorant of the fact and if you tell them you can 4 man oro they will utterly refuse to "waste" their time.
While this is true I also think that to a degree people are just awful players.
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Old Mar 31, 2006, 09:28 PM // 21:28   #6
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Quote:
Originally Posted by Rathcail
I have managed to do the Oro farming as my MM with just three henchies with me.
Which three do you use?

And do you do anything special to the priests/monk bosses, or just damage them until their energy runs out?
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Old Apr 01, 2006, 02:39 PM // 14:39   #7
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Quote:
Originally Posted by Francis Crawford
Which three do you use?

And do you do anything special to the priests/monk bosses, or just damage them until their energy runs out?
This picture should answer that.

Generally the priests are no problem at all. Once one from their group dies, they start that slow resurrection when they won't be healing the others. In fact I save the priests for last so they keep on ressing and providing me fresh meat.
The only time they give me trouble is that scenario I mentioned where Brohn has three priest buddies with him. They will outlast my minion army pretty easily.
Other than that, it's just the dark binders I hate for stealing my corpses. Gotta kill them first always.

Edit: Why is there "Banned" under my name on the left?

Last edited by Rathcail; Apr 01, 2006 at 02:44 PM // 14:44..
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Old Apr 03, 2006, 12:04 AM // 00:04   #8
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4 -man is definitely possible. I can't tell you how many times I've been in a group where the tank is either ultra-new (no stances) or ultra-new or ultra-egocentric (tries to hold the team hostage for greens). If the monks are cooperative, I suggest they bond the SS and we move on. The tank usually leaves or plays nice from there on out. The mission is still easy if the tanks leaves BTW.

Don't ask me why it's always the tank that blows it. My evidence is annecdotal, but it's what I've observed.
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Old Apr 05, 2006, 07:50 AM // 07:50   #9
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what about 2 man farming

1 alreaddy maked a build that can stay alivce againt a group of arond 10-15 enemies and a nunker might be able to kill all bosses except brohns fast

and no

im not using some dump 55 hp build but a much more fun one imo

~me

btw also HARD 3 secs to late whit casting and u can say byebye to your charachter lol
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Old Apr 05, 2006, 09:02 AM // 09:02   #10
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I usually like to tank while I'm in Oro groups, and I've had plenty of bad experiences with the necros and monks. Usually necros seem to know what they are doing, but they are either a) assholes and assume I have no idea what I'm doing (needless to say, it's pretty annoying) or b) they just don't pay attention and the group frequently has to wait for them. I've had very few bad experiences with monks; if anything, they simply don't know what to do so they follow everybody else.

Dimwitted my ass. Do you think that a player's IQ drops as soon as he switches from a Mesmer to a Warrior? I really don't understand this sentiment that people have towards Warriors. Go to pre-searing and you will find just as many noob Rangers, Elementalists, and Mesmers as you will noob Warriors.

But to be on topic, 4 man teams are definately possible. I've had healers leave mid-run, and the bonder was able to pick up the slack quite easily. The only problems are when necros leave. The healer and tank are fairly expendable.
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Old Apr 07, 2006, 01:59 PM // 13:59   #11
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Perhaps I will make a vid sometime of a 4 man farming run...

The build I use as a Bonder:

Life Barrier
Life Bond
Life Attunement (can be swapped out with whatever bond you prefer)
Balz
Divine Boon
Mend Ailment (or condition which is better in the footprint)
RoF
Blessed Signet
*all skill points go into Divne and Protection

Keep in mind I only have to bond 3 ppl in the footprint, so instead of carrying 10 enchants I am only maintaining 8. Cast Life Barrier + Life bond (in that order) on all party members. Cast Boon and Balz on myself. My heals are insane and quick. When in battle energy never stop flowing.

Other party members: Tank/SS/MM -- all use standard builds so I will not post them here.

Problems? Maybe if you have a noob tank that is determined to get outside of heal range. But even then you can manage.

Inside SF: Bond tank with Life Barrier/Life Bond/Life Attunement/and Balz.

Maintain the bonds (watch for the stripping of Balz) and heal. Not hard, very easy.


Happy Bonding =)
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Old Apr 16, 2006, 09:39 AM // 09:39   #12
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Quote:
Originally Posted by meat shield
what about 2 man farming
Still testing. We've gotten almost everything clear still have to tweak some stuff.
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Old Apr 16, 2006, 09:43 AM // 09:43   #13
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That Necro tank is going to run so dry.

Have the MM bring BR and spam it heavily.
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Old Apr 16, 2006, 11:29 AM // 11:29   #14
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It's a Necro TANK, with Balthazar's Spirit, he should have more then enough Energy. I've tried 3-manning with an SS and an MM, and it worked, but the SS got interupted alot
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Old Apr 21, 2006, 05:43 PM // 17:43   #15
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Quote:
Originally Posted by Maxiemonster
It's a Necro TANK, with Balthazar's Spirit, he should have more then enough Energy. I've tried 3-manning with an SS and an MM, and it worked, but the SS got interupted alot
I've been party to the 3 man oro run with the Necro Tank. with Balz the necro had plenty of energy in addition the necro was a N/Me so he maintaind mantra of resolve. Only interrupts that troubled him were knockdowns. All and all it was pretty amazing to watch, i think the SS made a better tank than a warrior.
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Old Apr 26, 2006, 08:09 AM // 08:09   #16
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Quote:
Originally Posted by lambda the great
Still testing. We've gotten almost everything clear still have to tweak some stuff.
what do you use

i use w/mo and nunker<-w lifebond
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